Ludiq



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Ludiq 121 followers on LinkedIn. Ludiq is an award-winning tool developer for Unity. We focus on giving developers cutting edge editor extensions with a strong user experience that feels native. Ludiq for general settings from the Ludiq Framework, including graph settings. Bolt for settings specifically related to flow and state graphs. You can access them from the Unity preferences window via Edit Preferences, then choosing either panel in the left sidebar, at the bottom. Hope I don't repeat something that is already answer in another topic. Try to find it but did not. Hope that it will sound too silly or stupid.Does Bolt can generate C# scripting and vice versa read a C# script and put it in visual scripting like these plugins, Nottorus does Nodus will soon. Ludiq 0 points 1 point 2 points 10 months ago It should be perfectly compatible with Odin or any kind of CustomEditor / PropertyDrawer. Basically, we call the underlying Unity editor rendering API behind the scenes, so you get the exact same result as if the components were rendered in the Inspector window, just split in pieces.

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Video game development platform Unity Technologies acquired a visual scripting software called Bolt for an undisclosed sum.

Ludiq (parent company of Bolt) chief executive officer Lazlo Bonin said in a blog post Monday that Unity only bought Bolt, not Ludiq's other two software offerings, and that Bolt will become an official Unity product.

'This acquisition will empower Unity developers worldwide with a production-ready visual authoring tool that helps artists, designers and programmers collaborate on their game or application,' Bonin wrote. 'Thanks to Unity's involvement, Bolt will benefit from a wealth of resources and experience… while its users can continue to rely on the same level of quality support and trusted new releases they had come to expect.'

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Bolt was in the process of releasing a second-generation software update that Bonin says will still happen under Unity. 'We are working closely with Unity engineers to transition the technical know-how of the codebase in order for them to release and improve Bolt 2,' Bonin said.

San Francisco-based software Unity Technologies launched in 2004. The Unity game engine is perhaps best known for its use in developing Ubisoft's 'Assassin's Creed' video game franchise. The platform is used in many other games; it supports 3D, 2D and virtual reality game-building on over 25 platforms including Microsoft's Xbox and Sony's PlayStation consoles.

Ludiq

'Today, passing the torch to Unity means Bolt will enter an exciting new phase of its life. While letting go of a project you love is never easy, I have met the amazing people at Unity who will carry it forward and I am confident that Bolt is in the best of hands,' Bonin said.

Bolt has many configuration options available.

They are split in two categories:

  • Ludiq for general settings from the Ludiq Framework, including graph settings.
  • Bolt for settings specifically related to flow and state graphs.

You can access them from the Unity preferences window via Edit > Preferences, then choosing either panel in the left sidebar, at the bottom.

In each panel, there are two sub-panels: editor prefs and project settings.

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  • Editor Prefs are usually editor interface options. They are saved per-computer and will not be shared with your team over version control. All projects with Bolt share the same editor prefs.
  • Project Settings are, on the contrary, shared with your team over version control. However, they belong to each project and won't be shared if you use Bolt in another project.

You can also open these panels directly from Tools > [Ludiq / Bolt] > [Editor Preferences / Project Settings]...

Each option has a tooltip explaining what it does, so feel free to explore and configure Bolt to your liking. If you're not sure what an option does, you can safely leave it to its default value for now.

Note: Some options require a restart. Currently, this isn't clearly indicated. If you find that your configuration change hasn't been applied, try restarting the editor.